using System;

[Serializable]
internal class PlayerRace
{
	public PlayerBehavior player;

	public int circleIndex;

	public int checkPointIndex;

	public int prevLineIndex;

	public float timeEnded;

	public PlayerRace(PlayerBehavior player)
	{
		this.player = player;
		circleIndex = 0;
		checkPointIndex = 0;
		prevLineIndex = 0;
	}
}
